ONLINE GAMING IN INDIA – ECONOMY

News: GST Council to impose 28% tax on online gaming firms

 

What's in the news?

       The Goods and Services Tax (GST) Council, at its 50th meeting, reduced or clarified the tax rate on some items ranging from uncooked or unfried snack pellets to special utility vehicles (SUVs), exempted imported drugs to treat cancer and rare diseases, and brought an end to a years-long debate on tax treatment of online gaming, casinos and horse racing.

 

Online gaming in India:

       With over 13 crore users across 200 platforms, India is the world's largest market for fantasy sports.

       The government noted that the number of people participating in online rummy is increasing.

       To distinguish the games, India divides them into two broad categories. The game is classified as either a Game of Chance or a Game of Skill.

1.      Game of chance (Gambling): Games of chance are any games that are played at random. These games are based on chance. These games can be played without prior knowledge or understanding. For instance, dice games, number selection, and so on. Such games are illegal in India.

2.      Game of skill (Gaming): Games of skill are any games that are played based on a person's prior knowledge or experience with the game. A person will need skills such as analytical decision-making, logical thinking, capability, and so on. Some games may also necessitate some preliminary training in order to win. The majority of Indian states consider such games to be legal.

 

Evolving market:

       The revenue of the Indian mobile gaming industry is expected to exceed $1.5 billion in 2022, and is estimated to reach $5 billion in 2025.

       The industry in the country grew at a CAGR of 38% between 2017-2020, as opposed to 8% in China and 10% in the US.

       India’s percentage of new paying users (NPUs) in gaming has been the fastest growing in the world for two consecutive years, at 40% in 2020 and reaching 50% in 2021.

 

Advantages of Online Gaming:

1. Entertainment:

       There are several available and new games that create a variety for a player to choose from. In countries where there is the availability of broadband internet, online gaming has become a staple kind of entertainment.  

2. Earning:

       It is also possible to gain cash via online gaming as a result of winning games. This can earn the players a lot of money as long as one has the skills and talent for online gaming. 

3. Avoid life threatening behaviour:

       Online gaming is advantageous as it can occupy the mind and avoid people, especially youths from getting involved in life threatening behaviour such as drug taking and joining youth gangs.

4. Gaming knowledge:

       At least online gaming is more constructive.  

       Online gaming can also help expand and improve gaming knowledge and also experience.  

5. Competition behaviour:

       Online gaming also encourages competition.

       One player competes against others playing the same game so as to win more money.  

6. Sharper people:

       Online gaming is that it makes a player mentally active and sharper too.

 

Concerns of Online Gaming:

          Stakeholders have highlighted a number of societal concerns that can arise from the proliferation of online games in the country.

1. Addiction:

       It may cause addiction and time meant for other activities may be consumed in online gaming.  

       It is an absolute challenge for parents to supervise and monitor their children and their activities in order to prevent addiction.

2. Harassment and abuse:

       Online harassment may also occur especially with children who get involved in online gaming.

       Children playing games online may lead to online abuse.    

3. Social isolation:

       Social isolation due to over indulgence is one of the consequences. 

       Increased aggression, negative academic and occupational consequences. 

       Lack of physical activities/hobbies. 

4. Access to unsafe content:

       Access to unsafe content/ age inappropriate content. 

       Parents need to see the intricacies with which online gaming and pornography is linked.

       If kids play online, that is a pornographer's heyday for marketing, grooming and hooking young consumers.

5. Increasing suicide:

       There have been a number of reported incidents of people losing large sums of money on online games, leading to suicides in various parts of the country.

       Earlier, the World Health Organisation (WHO) had announced a plan to include “gaming disorder” as a mental health condition.

6. No regulatory framework:

       There is currently no regulatory framework to govern various aspects of online gaming companies such as having a grievance redressal mechanism, implementing player protection measures, protection of data and intellectual property rights, and prohibiting misleading advertisements.

7. Threat to Data privacy:

       Inadvertent sharing of personal information can lead to cases of cheating, privacy violations, abuse, and bullying.

8. Betting and gambling:

       Online games based on the traditional ludo, arguably the most popular online game in India, have run into controversy, and allegations of betting and gambling.